![]() On the other hand, if your opponent is not attacking (or is rarely attacking), but is rather staying still, you should probably stop building tech 1 immediately and begin teching up as fast as you can. If your enemy is sending one attack after another after another of just tech 1 units, you should probably do the same.hundreds of tech 1 units are better for facing this than a few tech 2 units, especially considering the cost. ![]() ![]() Remember that the game is won not by just units, but by analyzing your opponent and countering his strategy. It is better to build a lot of power and mass resource points to help your engineers to the factories and make sure there is space in your resources to put more buildings into your base!īe sure to observe when your opponent techs up or does not tech up. So when it comes time to tech up because T1 units don't cut it anymore, use engineers (or your commander) to reclaim the obsolete T1 factories and use that recovered mass to invest in the T2 factory, units and buildings, or just upgrade them as well! Remember adding Engineers to your factories to help the output will use more resources. Remember all those T1 factories you have? Don't let those go to waste! Remember that T2 factories should be assisted by engineers to increase build rate rather than upgrading other factories. They can start producing tech 2 power generators, point defenses and anti-air. Get a factory to Tech 2 and produce a handful of tech 2 engineers. If you manage this properly, you'll be shocked by the size of your mass income in a short time. Whenever you have excess mass, upgrade a Tech 1 mass extractor to Tech 2. If you have a single amount of spare mass or energy that can be put into building something useful, even if it's just an engineer or power generator.Use it! Your enemy is probably reading, and making use of this article, so you cannot afford to make a mistake or sit back and relax. Build more scout units than you think you need, and mix them in with your battle groups-most units are more effective if they are supported by radar or vision. Scout his main base to see what he is building. Scout your enemy regularly so you can counter his attacks before they occur. While expanding your opponent is doing the same. If you see big red flashing negative numbers, your economy will grow more slowly, and you'll probably lose the fight. Before you build something more demanding (i.e., your first Tech 2 factory upgrade or tech 3 combat units) grow your economy. However, when dealing with T2 and T3 factories, it is generally better to assist the factory with engineers rather than to build a new factory and upgrade it. So if you want to increase your T1 unit production speed, it is about the same cost to build another land factory as it is to assist an existing land factory with four engineers but the factory has more HP. It takes at least 52 seconds (13 x 4) for a T1 land factory to produce four T1 engineers while it takes 60 seconds for one T1 engineer to build a land factory. Looking at this same situation in terms of time (assuming an economy that has enough mass and energy) yields a similar conclusion. The mass cost of four T1 engineers is 208 mass (52 x 4)while the cost of a T1 land factory is 240 and has a lot more health than the engineers. The build rate of a T1 land factory is 20 and the build rate of a T1 engineer is 5 therefore it takes four T1 engineers to equal the build rate of a single T1 factory. You can use your extra engineers to assist factories to make them build more quickly but it isn't usually cost effective at T1. By the time you're done expanding you should have 5-10, depending on the size of the map. The more income you have, the more factories you should build. One or two land factories aren't going to cut it. Use the T1 combat units to defend your engineers and harass the enemy. This will keep you from running out of mass early on. You should also send some of them on patrol routes near rocks or trees to reclaim them. If you're an aggressive player, move your ACU to the front line to push for more territory.Īll those engineers should be building T1 mass extractors or power generators. If there's a hydrocarbon spot, build on it now and build an air factory adjacent to it. This one should make a handful of scouts and then build a bunch of T1 combat units on infinite repeat. Build two more power generators, two more mass extractors, and build your second land factory. That factory should first build a handful of engineers before building intelligence or attack units. The moment the level starts, build a land factory, two power generators (adjacent to the factory for the adjacency bonus), and then two mass extractors(if you can, one of the mass extractors should be adjacent).
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